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Creative User

DEVELOPERS' QUOTE

'Most new technology comes with a lengthy manual but when art meets technology and due to the pioneering nature of many interactive artworks, it can be difficult to explain what form they will take, what they are designed to achieve and what sort of experience they will offer. Artists and developers do not always reach the potentials of their concepts for creative user participation and many artists resist the use of information and proper education programmes around their work, yet information and instruction on new experiences and how to create is a public requirement and subject to debate amongst artists. Future Physical wants to improve the quality of the experience for the audience - to generate a more profound interaction/creation experience. By interacting with technology, human creativity is being enhanced. There is a need to explore the needs, diversity and preference of Creative Users - the new market for interactive digital art.'

  • What transforms audiences into interactors and creators?
  • How can the public best be supported in contributing to the content, meaning and communicative purpose of artworks?
  • How can artworks be improved to offer a better user experience or generate a more profound interaction/creation experience?
  • What knowledge, tools, materials and guidance do people need to play the role of a creative user fully?

Debbi Lander, Director of Future Physical/Creative User Research project.

LINKS

Creative User Downloads